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Maria D'Antonio-Reich's avatar

I guess the uncertainty is to keep the reader in suspense in an expected fashion of storytelling with x happened then y happened which caused z to happen. The character's goals/desires color the way the reader reads into these events.

Vagueness, at least how I read it, is the character experiencing events with no desire/goal setup at the beginning. So the reader can't track if these events are good or bad. I think the way to avoid it would be very clear setup at the opening of the scene.

The 1-5 scenarios described reminded me of yes, but & no, and. I use that one a lot in the outline, but without an outline,I have to go back add the yes but and no and's. I can't imagine maintaining momentum with a simple yes and no.

Thank you for the article! I look forward to these!

Kgaz's avatar

The uncertainty and vagueness was a little jumbled if I think of it from a reader's perspective, but I understand it from a writer's perspective. It makes sense that to me, I never want my character to be certain of any outcomes of their choices even though I want them to know that there are choices (even if the choice is as simple a plain vs flavoured water). Thank you for sharing.

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