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Cae Hawksmoor's avatar

You absolutely right and beat me to it on this! If one of my writers said they were getting feedback about goals being too overstated, that's exactly what I'd look for: are we telling the reader ABOUT the goal, rather than showing it driving the character's actions?

The other thing I'd look at is whether we're breaking the goal down enough. Sometimes if the character has just one goal and are repeatedly bashing their head against the same thing over and over, it can feel like a lot. That's when we want to look at smaller steps that are still part of the overarching goal. Like with the example above about the character looking for her sister, with micro goals like: talk to this person, follow them, etc

If readers feel like a goal is too much, it's almost always because of that, or because it's told rather than shown, like you say!

Thomas Tarasios's avatar

Thank you. A new problem I've had recently is that I've internalised this writing principle so much some readers are saying my characters' goals are too overstated! Like, it's good I know what they are, but that doesn't mean I have to have the character repeat or think about them over and over! I guess this is another form of telling instead of showing: I should just be showing them getting on with trying to achieve their goal, not constantly restating to themselves and others 'I must get this; I must get this'!

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